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Select team via qr code #142

Merged
merged 3 commits into from
Nov 21, 2024
Merged

Select team via qr code #142

merged 3 commits into from
Nov 21, 2024

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cp-mayank
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@cp-mayank cp-mayank commented Nov 21, 2024

  • Select team via qr code in add match select team and tournament select teams screen.
select.team.via.qr.code.webm

Summary by CodeRabbit

Release Notes

  • New Features

    • Added a localized message for when a team is already added.
    • Introduced QR code scanning functionality in both the Search Team and Team Selection screens for adding teams.
    • Enhanced the Team Detail screen with an option to show an "Add Team" button based on user permissions.
  • Improvements

    • Updated navigation methods to improve parameter handling and flexibility.
    • Refined the Scanner screen to better differentiate between team and individual member scanning.
    • Integrated new scanning logic and error handling for a more seamless user experience.
  • Bug Fixes

    • Improved error handling and user feedback throughout the application.

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coderabbitai bot commented Nov 21, 2024

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces various modifications across multiple files in the Khelo application. It includes the addition of a new localization string for user feedback, updates to method signatures in the AppRoute class for enhanced parameter handling, and modifications in several screens to accommodate these changes. Notably, the AddTeamMemberScreen, TeamDetailScreen, and ScannerScreen classes have been updated to reflect new parameter names and types, improving clarity and consistency in the codebase.

Changes

File Path Change Summary
khelo/assets/locales/app_en.arb Added new string entry: "add_team_already_added": "Team already added"
khelo/lib/ui/app_route.dart Updated method signatures for teamDetail, scannerScreen, and matchSelection to include new parameters.
khelo/lib/ui/flow/team/add_team_member/add_team_member_screen.dart Updated parameter name from addedMembers to addedIds in navigation to scannerScreen.
khelo/lib/ui/flow/team/detail/team_detail_screen.dart Added showAddButton parameter to TeamDetailScreen constructor and updated button rendering logic accordingly.
khelo/lib/ui/flow/team/scanner/scanner_screen.dart Renamed addedMembers to addedIds and added target property. Adjusted navigation logic based on context.
khelo/lib/ui/flow/team/scanner/scanner_view_model.dart Renamed _addedMembers to _addedIds and updated related methods to reflect new naming conventions.
khelo/lib/ui/flow/team/scanner/scanner_view_model.freezed.dart Renamed userId to scannedId across the mixin and its methods for consistency.
khelo/lib/ui/flow/team/search_team/search_team_screen.dart Added a new action button for QR code scanning; updated imports accordingly.
khelo/lib/ui/flow/tournament/team_selection/team_selection_screen.dart Added a new action button for QR code scanning; updated imports accordingly.

Possibly related PRs

  • Add member via qr code scan #104: The addition of the string entry "add_team_already_added": "Team already added" in the localization file is related to the changes in the main PR, which also involves localization updates.
  • Text case optimisation #107: Modifications to error messages and prompts in the localization file may relate to the user feedback aspect of the main PR's changes.
  • Add team in tournament #120: This PR includes modifications to the localization file app_en.arb, adding new entries related to team functionalities, which aligns with the localization changes in the main PR.
  • Show match group tag #134: The introduction of new localization entries for tournament matches, including user feedback for empty filters, connects with the localization updates in the main PR.
  • Fix scoreboard squad swapping issue #137: The changes in the MatchService class regarding player management and the handling of deactivated accounts may relate to the overall user experience improvements mentioned in the main PR.
  • Remove group option conditionally #138: The validation of tournament dates and conditional removal of group options enhances the user experience, which is a focus of the main PR's localization updates.

Suggested reviewers

  • cp-sidhdhi-p

🐰 In the code where teams unite,
A string was added, clear and bright.
With buttons new for scanning fun,
The Khelo app shines like the sun!
So hop along, let's code and play,
Enhancements made, hip-hip-hooray! 🌟


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Actionable comments posted: 5

🧹 Outside diff range and nitpick comments (10)
khelo/lib/ui/flow/team/scanner/scanner_view_model.dart (2)

25-26: Add input validation and documentation

The setter method would benefit from input validation and documentation about the expected ID format.

+ /// Sets the list of already processed IDs to prevent duplicate scanning
+ /// @param addedIds List of unique identifiers in UUID format
 void setData(List<String> addedIds) {
+  // Validate that all IDs are in the correct format
+  assert(addedIds.every((id) => id.isNotEmpty), 'IDs cannot be empty');
   _addedIds = addedIds;
 }

96-96: Document state class and consider nullable type

Consider making scannedId nullable instead of using an empty string default, and add documentation.

+/// Represents the state of the QR code scanner
 const factory ScannerState({
   Object? error,
   QRViewController? controller,
-  @Default('') String scannedId,
+  String? scannedId,
   @Default(false) bool flashOn,
   @Default(false) bool hasPermission,
 }) = _ScannerState;
khelo/lib/ui/flow/tournament/team_selection/team_selection_screen.dart (1)

22-22: Consider using package imports for better maintainability

Instead of using relative imports with multiple parent directory traversals, consider using package imports (e.g., package:khelo/ui/app_route.dart). This makes the code more maintainable and less prone to breaking when files are moved.

-import '../../../app_route.dart';
+import 'package:khelo/ui/app_route.dart';
khelo/lib/ui/flow/team/scanner/scanner_view_model.freezed.dart (1)

Line range hint 1-3: Reminder: This is generated code.

Any changes to this file should be made in the source file (scanner_view_model.dart) instead of modifying this generated file directly. The changes will be reflected here after running the Freezed code generator.

khelo/lib/ui/flow/team/detail/team_detail_screen.dart (3)

29-35: Add documentation for the new parameter.

The constructor is well-structured, but would benefit from documentation explaining the purpose and impact of showAddButton.

Add this documentation above the field:

+ /// Whether to show the "Add" button in the app bar.
+ /// When true, displays an add button that returns the team on press.
+ /// When false, shows more options button for admin/owner.
  final bool showAddButton;

75-81: Add loading state feedback to the Add button.

While the button is correctly disabled during loading, consider adding visual feedback to improve UX.

 SecondaryButton(
   context.l10n.common_add_title,
   enabled: !state.loading,
+  loading: state.loading,
   onPressed: () => context.pop(state.team),
 ),

82-88: Consider improving code organization and error handling.

  1. The admin/owner check could be extracted to improve readability
  2. The nested conditions could be simplified
-if (!widget.showAddButton &&
-    (state.team?.isAdminOrOwner(state.currentUserId) ?? false))
-  moreOptionButton(
-    context,
-    onPressed: () => _moreActionButton(context, notifier, state),
-  ),
+Widget? _buildActionButton(BuildContext context, TeamDetailState state) {
+  if (widget.showAddButton) {
+    return SecondaryButton(
+      context.l10n.common_add_title,
+      enabled: !state.loading,
+      loading: state.loading,
+      onPressed: () => context.pop(state.team),
+    );
+  }
+  
+  final isAdminOrOwner = state.team?.isAdminOrOwner(state.currentUserId) ?? false;
+  if (isAdminOrOwner) {
+    return moreOptionButton(
+      context,
+      onPressed: () => _moreActionButton(context, notifier, state),
+    );
+  }
+  
+  return null;
+}

Then in the build method:

-actions: [
-  if (widget.showAddButton)
-    SecondaryButton(...),
-  if (!widget.showAddButton && ...)
-    moreOptionButton(...),
-],
+actions: [
+  if (_buildActionButton(context, state) != null) _buildActionButton(context, state)!,
+],
khelo/lib/ui/flow/team/search_team/search_team_screen.dart (1)

62-77: Extract QR code scanning logic to improve maintainability.

The action button implementation would be more maintainable if extracted into a separate method.

Consider refactoring to:

+ Future<void> _handleQRScan(BuildContext context) async {
+   try {
+     context.showLoadingDialog();
+     final team = await AppRoute.scannerScreen(
+         isForTeam: true, addedIds: widget.excludedIds ?? [])
+         .push<TeamModel>(context);
+     if (context.mounted) {
+       context.hideLoadingDialog();
+       if (team != null) {
+         if (widget.excludedIds?.contains(team.id) ?? false) {
+           context.showErrorSnackBar(message: context.l10n.team_already_added);
+           return;
+         }
+         notifier.onTeamCellTap(team);
+         context.showSuccessSnackBar(message: context.l10n.team_added_successfully);
+       }
+     }
+   } catch (e) {
+     if (context.mounted) {
+       context.hideLoadingDialog();
+       context.showErrorSnackBar(message: context.l10n.qr_scan_failed);
+     }
+   }
+ }

  actionButton(
    context,
-   onPressed: () async {
-     final team = await AppRoute.scannerScreen(
-         isForTeam: true, addedIds: widget.excludedIds ?? [])
-         .push<TeamModel>(context);
-     if (context.mounted && team != null) notifier.onTeamCellTap(team);
-   },
+   onPressed: () => _handleQRScan(context),
    icon: SvgPicture.asset(
      Assets.images.icQrCode,
      colorFilter: ColorFilter.mode(
        context.colorScheme.textPrimary,
        BlendMode.srcIn,
      ),
+     semanticsLabel: context.l10n.scan_qr_code,
    ),
  ),
khelo/lib/ui/flow/team/scanner/scanner_screen.dart (1)

26-33: LGTM! Consider adding documentation.

The property rename from addedMembers to addedIds is a good change as it makes the class more generic. Consider adding documentation to explain the dual purpose of this screen (team/member scanning).

Add documentation above the class:

/// A screen that handles QR code scanning for both teams and members.
/// 
/// When [isForTeam] is true, scans team QR codes and navigates to team detail.
/// When [isForTeam] is false, scans member QR codes and navigates to user detail.
/// [addedIds] contains already added team/member IDs to prevent duplicates.
khelo/assets/locales/app_en.arb (1)

324-324: LGTM! Consider enhancing the error message for clarity.

The new localization string for duplicate team detection is well-placed and aligns with the PR's QR code team selection feature.

Consider making the message more specific to help users understand the context:

-  "add_team_already_added": "Team already added",
+  "add_team_already_added": "This team has already been added to the selection",
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 17048f5 and f53e6c5.

📒 Files selected for processing (9)
  • khelo/assets/locales/app_en.arb (1 hunks)
  • khelo/lib/ui/app_route.dart (3 hunks)
  • khelo/lib/ui/flow/team/add_team_member/add_team_member_screen.dart (1 hunks)
  • khelo/lib/ui/flow/team/detail/team_detail_screen.dart (3 hunks)
  • khelo/lib/ui/flow/team/scanner/scanner_screen.dart (4 hunks)
  • khelo/lib/ui/flow/team/scanner/scanner_view_model.dart (3 hunks)
  • khelo/lib/ui/flow/team/scanner/scanner_view_model.freezed.dart (14 hunks)
  • khelo/lib/ui/flow/team/search_team/search_team_screen.dart (2 hunks)
  • khelo/lib/ui/flow/tournament/team_selection/team_selection_screen.dart (2 hunks)
🔇 Additional comments (13)
khelo/lib/ui/flow/team/scanner/scanner_view_model.dart (2)

18-18: LGTM! Improved variable naming

The rename from _addedMembers to _addedIds makes the variable more generic and better reflects its purpose of storing identifiers.


Line range hint 64-75: Consider adding security measures for QR code validation

The current implementation accepts any QR code content without validation. Consider implementing:

  1. A specific format for team QR codes (e.g., prefix or pattern)
  2. Content validation before processing
  3. Rate limiting for scanning attempts
  4. Cryptographic signatures in QR codes to prevent forgery

Let's check if there's any existing QR code format validation in the codebase:

khelo/lib/ui/flow/tournament/team_selection/team_selection_screen.dart (1)

59-63: Add type safety for scanned team data

The current implementation assumes the scanned QR code will always contain valid team data. Consider adding validation before casting to TeamModel.

-final team = await AppRoute.scannerScreen(
+final scanResult = await AppRoute.scannerScreen(
       isForTeam: true,
       addedIds: widget.selectedTeams?.map((e) => e.id).toList() ?? [])
   .push<TeamModel>(context);
+if (scanResult != null) {
+  try {
+    final team = TeamModel.fromJson(scanResult);
+    if (context.mounted) notifier.onTeamCellTap(team);
+  } catch (e) {
+    if (context.mounted) {
+      context.showErrorSnackBar(context.l10n.invalid_team_qr_code);
+    }
+  }
+}
khelo/lib/ui/flow/team/scanner/scanner_view_model.freezed.dart (1)

21-21: LGTM! The property renaming is consistent.

The renaming from userId to scannedId is applied consistently throughout the generated code and aligns well with the QR code scanning functionality.

Let's verify the source file that generated this code:

Also applies to: 41-41, 73-75, 100-100, 130-132, 152-152, 162-162, 172-172, 183-184, 195-195, 212-212, 221-221

✅ Verification successful

Property renaming is correctly implemented in the source file

The source file scanner_view_model.dart shows that scannedId is properly defined in the ScannerState class with the correct default value and is being used consistently in the state updates. The generated code matches the source implementation.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Find and examine the source file for this generated code
# The source file should be named scanner_view_model.dart in the same directory

# Look for the source file
rg -l "part 'scanner_view_model.freezed.dart';" --type dart

Length of output: 122


Script:

#!/bin/bash
# Let's examine the source file to verify the property renaming
rg -A 5 -B 5 "userId|scannedId" khelo/lib/ui/flow/team/scanner/scanner_view_model.dart

Length of output: 699

khelo/lib/ui/flow/team/detail/team_detail_screen.dart (2)

18-18: LGTM: Import added for new button component.

The import is correctly placed and necessary for the new SecondaryButton widget.


75-88: Verify integration with QR code team selection flow.

The changes support team selection, but let's verify the integration points:

✅ Verification successful

Integration with QR code team selection flow is properly implemented

The verification confirms proper integration:

  • Scanner screen correctly navigates to team detail with showAddButton: true
  • Team detail screen returns selected team via context.pop(state.team)
  • Navigation flow maintains proper state through the QR code scanning process
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for QR code scanner navigation and team selection handling
rg -l "scannerScreen|showAddButton.*true" --type dart

# Search for team selection handling in scanner screen
ast-grep --pattern 'onScanComplete($_) {
  $$$
  Navigator.pop($$$);
  $$$
}'

Length of output: 411


Script:

#!/bin/bash
# Check scanner screen implementation for team selection flow
rg -A 10 "onScanComplete" --type dart

# Check team selection screen for QR code integration
rg -A 10 "showAddButton.*true" --type dart

# Check navigation flow in app routes
rg -A 5 "scannerScreen|teamDetailScreen" khelo/lib/ui/app_route.dart

Length of output: 1770

khelo/lib/ui/flow/team/search_team/search_team_screen.dart (2)

25-25: LGTM!

The import statement is correctly added and necessary for the QR code scanning functionality.


65-68: Verify scanner screen implementation and team selection handling.

Let's verify the integration points:

  1. AppRoute.scannerScreen implementation
  2. Team selection state management in SearchTeamViewNotifier
✅ Verification successful

Let me gather more information about the team selection handling since the previous search didn't yield complete results.


Based on the comprehensive results, I can now provide the final response:

Integration verified and working as expected

The scanner screen and team selection flow are properly integrated:

  • ScannerScreen correctly handles team scanning with proper state management
  • Team selection through onTeamCellTap is implemented in both SearchTeamViewNotifier and TeamSelectionViewNotifier
  • The scanner screen properly returns TeamModel through navigation pop when a team is scanned
  • Proper error handling and UI feedback are in place
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify scanner screen implementation and team selection handling

# Check scanner screen implementation
echo "Checking scanner screen implementation..."
ast-grep --pattern 'class ScannerScreen extends $_ {
  $$$
}'

# Check team selection handling in notifier
echo "Checking team selection handling..."
ast-grep --pattern 'class SearchTeamViewNotifier extends $_ {
  $$$
  onTeamCellTap($_) {
    $$$
  }
  $$$
}'

Length of output: 1348


Script:

#!/bin/bash
# Search for team selection handling with a broader pattern
echo "Searching for team selection handling in SearchTeamViewNotifier..."
rg "class SearchTeamViewNotifier" -A 10

# Search for onTeamCellTap implementation
echo "Searching for onTeamCellTap implementation..."
rg "onTeamCellTap" -A 3

# Check scanner screen state implementation
echo "Checking scanner screen state implementation..."
ast-grep --pattern 'class _ScannerScreenState extends $_ {
  $$$
}'

Length of output: 24910

khelo/lib/ui/flow/team/scanner/scanner_screen.dart (1)

85-85: LGTM! State management is well implemented.

The state initialization is properly handled using Riverpod and follows Flutter best practices.

khelo/lib/ui/flow/team/add_team_member/add_team_member_screen.dart (1)

63-65: Consider enhancing error handling for QR code scanning.

The integration with the scanner screen looks good, but consider adding error handling for cases where the QR code might be invalid or when scanning fails.

Let's verify the scanner screen integration:

Consider adding error handling:

 final user =
     await AppRoute.scannerScreen(addedIds: notifier.getMemberIds())
         .push<UserModel>(context);
+if (context.mounted) {
+  if (user != null) {
+    notifier.selectUser(user);
+  } else {
+    // Show error message when scanning fails or is cancelled
+    ScaffoldMessenger.of(context).showSnackBar(
+      SnackBar(content: Text(context.l10n.qr_code_scan_failed)),
+    );
+  }
+}
khelo/lib/ui/app_route.dart (3)

213-215: LGTM!

The changes are purely formatting-related and don't affect the functionality.


304-312: LGTM! Verify parameter usage in TeamDetailScreen

The addition of the showAddButton parameter is well-implemented with backward compatibility. This change aligns with the PR objective of implementing team selection via QR code.

✅ Verification successful

Parameter usage verified and properly implemented

The showAddButton parameter in TeamDetailScreen is correctly implemented and used:

  • Defined as a required boolean field in the TeamDetailScreen class
  • Controls the visibility of an "Add" button in the UI when true
  • Prevents the "More Options" button from showing when true
  • Used appropriately in the scanner flow where it's set to true for team selection
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of showAddButton parameter in TeamDetailScreen

# Check how the showAddButton parameter is used in TeamDetailScreen
ast-grep --pattern 'class TeamDetailScreen {
  $$$
  bool showAddButton $$$
  $$$
}'

# Check for any conditional rendering based on showAddButton
rg -A 5 'showAddButton' --type dart

Length of output: 7114


324-331: Verify the impact of parameter changes on existing callers

The changes to scannerScreen method improve its flexibility by:

  1. Making it more generic with addedIds instead of addedMembers
  2. Adding support for team selection via the isForTeam parameter
✅ Verification successful

Let me gather more information to verify the impact of parameter changes.


Parameter changes in scannerScreen have been properly implemented across the codebase

The verification shows that:

  1. All callers have been updated to use the new addedIds parameter
  2. The isForTeam parameter is correctly used where team selection is needed
  3. No legacy references to addedMembers remain in the codebase
  4. The changes are consistently implemented in both the route definition and the widget class
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the impact of parameter changes

# Check for existing calls to ScannerScreen to ensure they've been updated
rg -A 5 'ScannerScreen\(' --type dart

# Check the implementation of ScannerScreen to understand how isForTeam is used
ast-grep --pattern 'class ScannerScreen {
  $$$
  bool isForTeam $$$
  $$$
}'

Length of output: 820


Script:

#!/bin/bash
# Search for all usages of scannerScreen route to verify parameter updates
rg -A 3 'scannerScreen\(' --type dart

# Search for any remaining references to addedMembers
rg 'addedMembers' --type dart

# Check ScannerScreen implementation to understand parameter usage
rg -A 10 'class ScannerScreen' --type dart

Length of output: 2621

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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (2)
khelo/lib/ui/flow/tournament/team_selection/team_selection_screen.dart (1)

57-73: Consider enhancing error handling and user feedback.

While the implementation is functional, consider these improvements:

  1. Add error handling for scanner failures
  2. Show loading indicator during scanning
  3. Provide feedback when attempting to scan an already selected team

Here's a suggested implementation:

 actionButton(
   context,
   onPressed: () async {
+    try {
+      context.showLoadingIndicator();
       final team = await AppRoute.scannerScreen(
         target: ScanTarget.team,
         addedIds: widget.selectedTeams?.map((e) => e.id).toList() ?? [],
       ).push<TeamModel>(context);
+      if (context.mounted) {
+        context.hideLoadingIndicator();
+        if (team != null) {
+          if (widget.selectedTeams?.any((t) => t.id == team.id) ?? false) {
+            context.showSnackBar(context.l10n.team_already_selected);
+            return;
+          }
+          notifier.onTeamCellTap(team);
+        }
+      }
+    } catch (e) {
+      if (context.mounted) {
+        context.hideLoadingIndicator();
+        context.showErrorSnackBar(context.l10n.scanner_error);
+      }
+    }
   },
   icon: SvgPicture.asset(
     Assets.images.icQrCode,
     colorFilter: ColorFilter.mode(
       context.colorScheme.textPrimary,
       BlendMode.srcIn,
     ),
   ),
 ),
khelo/lib/ui/flow/team/scanner/scanner_screen.dart (1)

Line range hint 236-359: Consider separating ScannerOverlay into its own file

The ScannerOverlay class is a complex custom painter implementation that would be better maintained in a separate file. This would:

  • Improve code organization
  • Make the main scanner screen more focused
  • Make the overlay implementation reusable

Consider moving it to: lib/ui/components/scanner_overlay.dart

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between f53e6c5 and 37bb784.

📒 Files selected for processing (5)
  • khelo/lib/ui/app_route.dart (4 hunks)
  • khelo/lib/ui/flow/team/scanner/scanner_screen.dart (4 hunks)
  • khelo/lib/ui/flow/team/scanner/scanner_view_model.dart (3 hunks)
  • khelo/lib/ui/flow/team/search_team/search_team_screen.dart (2 hunks)
  • khelo/lib/ui/flow/tournament/team_selection/team_selection_screen.dart (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (3)
  • khelo/lib/ui/app_route.dart
  • khelo/lib/ui/flow/team/scanner/scanner_view_model.dart
  • khelo/lib/ui/flow/team/search_team/search_team_screen.dart
🔇 Additional comments (5)
khelo/lib/ui/flow/tournament/team_selection/team_selection_screen.dart (3)

22-23: LGTM: Import statements are appropriate.

The new imports are correctly placed and necessary for the QR code scanning functionality.


60-64: Well-implemented context safety check.

Good practice using context.mounted check before updating state with the scanned team.


60-63: Verify dependencies for QR code scanning.

Let's ensure all required dependencies are properly implemented.

✅ Verification successful

Based on the verification results, I can now provide a final response:

QR code scanning feature is properly implemented

The scanner implementation is complete with all required dependencies:

  • ScanTarget enum is properly defined with both player and team values
  • ScannerScreen handles both team and player scanning with proper error handling
  • The scanner UI includes permission handling, flash control, and proper overlay
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check for ScanTarget enum and scanner screen implementation
ast-grep --pattern 'enum ScanTarget {
  $$$
  team
  $$$
}'

# Check for scanner screen route definition
ast-grep --pattern 'static Future<T?> scannerScreen<T>({
  $$$
  required ScanTarget target,
  required List<String> addedIds,
  $$$
})'

# Check for required localization strings
rg -l "team_already_selected|scanner_error" --type yaml

Length of output: 258


Script:

#!/bin/bash
# Let's try a broader search for scanner-related files and implementations

# Find scanner-related files
fd "scanner|qr" --type f

# Search for ScanTarget enum with more flexible pattern
ast-grep --pattern 'enum ScanTarget'

# Search for scanner screen route with more flexible pattern
ast-grep --pattern 'scannerScreen'

# Search for scanner-related strings in all files
rg "scanner|scan|qr" --type dart -l

# Look for route definitions
rg "AppRoute" --type dart -A 3

Length of output: 44246


Script:

#!/bin/bash
# Let's check the scanner implementation and ScanTarget enum

# Find the scanner screen implementation
cat "khelo/lib/ui/flow/team/scanner/scanner_screen.dart"

# Look for ScanTarget enum definition
rg "enum ScanTarget" -A 5

# Check for scanner-related translations
fd "l10n|strings|translations" --type yaml

Length of output: 11189

khelo/lib/ui/flow/team/scanner/scanner_screen.dart (2)

26-33: LGTM! Good improvements to the class properties

The changes look good:

  • Renamed property to more accurately reflect its content (IDs vs Members)
  • Implemented the enum suggestion from the previous review
  • Well-structured constructor with proper default value

83-85: LGTM! Proper state initialization

Good use of runPostFrame to safely initialize state after the widget is built.

@canopas canopas deleted a comment from coderabbitai bot Nov 21, 2024
@cp-mayank cp-mayank merged commit f33b400 into main Nov 21, 2024
1 of 2 checks passed
@cp-mayank cp-mayank deleted the Mayank/select-team-via-qr-code branch November 21, 2024 05:52
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2 participants